Imgui scale.
 

Imgui scale GitHub Gist: instantly share code, notes, and snippets. scale: 1. May 5, 2016 · PlotLines() works great for us, showing data in one array in real time. You should then scale all your input values by GetWindowDPIScale. Aug 11, 2021 · My Issue/Question: I want to create a custom window, within the window, I'd like to render a 3D scene. In those cases enabling IMGUI is recommended. There are 2 questions that i wanna ask: Is there a native way to scale/re-scale the ImGUI window (go bigger [>=1920x1080] or lower[<=1024x768]) accordinly? Feb 9, 2019 · // To scale your entire UI (e. 亲爱的 imgui (这库是在一个自由和许可的许可下可用的,但需要财政支持来维持其持续的改进。除了维护和稳定性外,还有许多理想的功能尚待添加。 Nov 27, 2024 · When running Godot applications that use resized viewport for graphics, i expected the ImGui interface to display as normal, but didn't expect the interface to actually look pixelated instead. Provide details and share your research! But avoid …. But perhaps I just overcomplicate things. (You'll also have to modify imgui's display size and mouse position to match) Mar 15, 2019 · Apparently, you're supposed to use ImGui::GetIO(). How can I get current editor UI Scaling value with scripting? Seems like some editor IMGUI rect values change when one has used editor preferences UI scaling. cpp Compiler: Apple Clang Operating System: MacOS Monterey When using the SDL_Renderer backend for SDL 2. Dec 13, 2015 · ocornut / imgui Public. lua should be in same folder and AddCSLuaFile'd hook. 1. OversampleV = 2; fontConfig. it's laid out clearly in the documentation so you can go and read that, i'm tired of argumentative developers who fight you when you tell them explicitly what they're doing incorrectly. Full config/build information: No response. May 21, 2021 · Hi. But I need the object to scale to a certain scale. Everything is possible really. I can pass an image, however, it doesn't seem to want to scale correctly to the viewport which I find most frustrating (below is an image for reference). Dec 17, 2016 · Hi, Is there any plan to do a rotary knob widget? Thanks Jan 2, 2017 · Hey, I am making a mobile Game. Context Jan 12, 2021 · My Issue/Question: Is there a way to compute the size of a widget before it is drawn so you can affect it's layout intelligently? For example, if you want to call, say, InputInt, is there some way The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine. The actual resizing and positioning works however after they are rendered I can't change them i. TTF/. What you can do is to scale the vertex coordinates output by imgui. Adjust IO. cpp + imgui_impl_vulkan. API docs for the ImGuiStyle_ScaleAllSizes function from the imgui_dart library, for the Dart programming language. enter image description here. Version/Branch of Dear ImGui: Version: 1. Then I use ImGui to render the resulting quads using IDrawList->PrimQuadUV. 02:官方示例 ImGui . h). example if the screen is 640 x 480, I wanted the gui to scale proportionately. cpp Compiler: MSVC Operating System: Windows. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed. imgui has sensible defaults that it is falling back on because you aren't initializing it correctly. DisplayFramebufferScale. It is likely set to values higher than 1 on high-dpi screens because it accesses the OS’s screen scale using glfwGetMonitorContentScale(). We have multiple windows up, each with one array. 72 update made a change to window font scale: Fixed old SetWindowFontScale() api value from no Dec 6, 2016 · Hi, Is it possible to make ImGui windows fit e. contentColor. Aug 29, 2024 · Version/Branch of Dear ImGui: Version 1. Compiler, OS: Windows 11 + MSVC. But we have a lot of data! We'd like to show two arrays of data, using different colors, in each window. Basically, the number drops greatly when I use zoom settings over 100%. that is how imgui looks like when resolution is 1280x720 . cpp Compiler, OS: Linux + clang Full config/build information: No response Details: Noticed that window resizing on Wayland results in stretching the Oct 4, 2021 · The game uses 1 full core and a bit of a second for some "extras" (plus the sound playback). There are no other projects in the npm registry using @zhobo63/imgui-ts. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Dear ImGui is built to be efficient and scalable toward the needs for AAA-quality applications running all day. For example, if I scale UI to 150% Screen. ScaleAroundPivot はその計算を行ってくれるヘルパークラスなので、それを利用する。 May 19, 2022 · FiveM components do not scale using windows “Scale and layout” feature, it is making it really hard to see elements in the F8 Console or minicon logs (also, I see that the fix for NUI elements font size is to use vh (as did in the chat resource ), I don’t really like having to do this, but it’s another issue) Nov 3, 2023 · When the auto-resize window flag is set and the system scaling is not 100%, the dialog size seems to be incorrect. if you want your app to use High DPI or generally May 1, 2018 · @ocornut after implementing a couple of custom components with this scheme, multiplying by a pixel ratio everywhere is a total nightmare. ttf", font_size_in_pixels * font_scaling_factor) io. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. May 8, 2018 · Suggestion: Extend ColorEdit API with ImVec2 size parameter which will just get delegated to ColorButton call inside ColorEdit impl IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0) ); Jun 7, 2024 · Version/Branch of Dear ImGui: master Back-ends: imgui_impl_glfw. ). Having said that. The rotation is shown as Euler angles, but you could also use quaternions directly or use a DragFloat4 for quaternion manipulation. Dragging canvas will add a render offset between ImGui content and the viewport. Particularly because Imgui-owned stuff like GetCursorScreenPos and CalcTextSize already receive screen coordinates and mixing them up with my own absolute coordinates is very inconvenient, I either need to scale the GetCursorScreenPos etc down, then decide May 1, 2018 · @ocornut after implementing a couple of custom components with this scheme, multiplying by a pixel ratio everywhere is a total nightmare. width will give correct value for the width of EditorWindow, but a button of width 100 pixels isn’t actually 100 pixels but 150 pixels wide. Particularly because Imgui-owned stuff like GetCursorScreenPos and CalcTextSize already receive screen coordinates and mixing them up with my own absolute coordinates is very inconvenient, I either need to scale the GetCursorScreenPos etc down, then decide Jun 21, 2022 · Im trying to retain the ratio and sizes of the rendered content when resizing my window/framebuffer texture on which im rendering exclusively on the xy-plane (z=0) and would like to have an orthogr Mar 18, 2022 · Back-ends: ImGui. cpp files to your existing project. Jul 29, 2019 · Version: 1. Image(s) needed. 72 tag Back-ends: custom Compiler: Visual Studio 2019 Operating System: Windows 10 My Issue/Question: Recent 1. Default is 0. cpp Operating System: Mac/Win. cpp, imgui_draw. I haven’t been able to find anything about JavaScript bindings for Dear ImGui using Emscripten and TypeScript, modulized with webpack from imgui-js. width / 2, Screen. matrix にスケール行列を掛けることでサイズを変えられる。 GUIUtility. Thanks for posting this! This is a good idea, but a PR would make thing simpler, both for me and for anyone wanting to try, merge and tweak this. Does someone have a working example of changing the font size through this or other methods? Thanks! ImGui::DragFloat3 is used to create sliders that allow the user to modify the values for position, rotation (Euler angles), and scale interactively. Dear ImGui is very programmer-centric and the immediate-mode GUI paradigm might require you to readjust some habits before you can realize its full potential. backgroundColor. I… Nov 27, 2021 · Version: git 65f4be1 Branch: master Back-ends: imgui_impl_sdlrenderer. x - ImGui::GetStyle(). Type Name Mar 5, 2018 · Is there a resize to content mode for an axis using ImGui::BeginChild()? I want to have horizontal scrolling but I don't want there to be vertical scrolling. // Important: This operation is lossy because we round all sizes to integer. You may also load external . Apr 24, 2016 · Thanks for the response! The code definitely works and helped me understand a bit about how ImGui works. 74 WIP My question is how I can properly set menu size? I use SetNextWindowSize for that but when menu is not open this setting works for next window. It will make ImGui load the font in size font_size*fontCfg. The way cursor look depend on the OS and Back-end, I don't think we ever see a in Windows, I don't think it has an explicit Move cursor. In vulkan, we have to handle window resizing ourselves. the button becomes progres Note: Transfer ownership of 'ttf_data' to ImGui::ImFontAtlas!Will be deleted after destruction of the atlas. After completing the resize, it goes to normal scale. If I do max. 8f The BeginChild() function requires an ImVec2 to specify the size of the child. E. However, if you must and are compiling ImPlot and ImGui as separate DLLs, make sure you set the current ImGui context with ImPlot::SetImGuiContext(ImGuiContext* ctx). DisplayFramebufferScale is specifically used on MacOS, where window size in units does not match window size in pixels. My goal is just for the scale to be SET not CHANGED. using the same value -- anything other Jun 2, 2023 · Still doesn't work. Apr 27, 2023 · Optionally ignore text after a ## marker. x - ImGui::CalcTextSize( ICON_FA_WRENCH ). #define GLFW_INCLUDE_NONE #include &lt;glm/glm. Net + FNA (C#) Operating System: Windows. x work the same way in a more portable fashion? Not quite sure what you mean. Apr 18, 2023 · Why wouldn't it scale properly on a 100% scale monitor, if you apply 1. Latest version: 0. Feb 9, 2021 · Just started playing around with imgui. get_io # Font scaling factor is display dependent (different displays # may have different densities), so you will have to find # actual factor on your own font_scaling_factor = 2 font_size_in_pixels = 30 io. Всех рад видеть в треде о базовых пониманиях при работе в ImGui. For a game engine. add_font_from_file_ttf ("DroidSans. I have seen some talk where changing the font size might be possible. 里面赋值的数据乘上算好的缩放系数. How do i use ImGui on resized viewports? Aug 24, 2024 · 索引 ImGui入门教程01:框架介绍 02:环境搭建 03:基础控件 ImGui入门教程03. font = ImGui::GetIO(). md at master · ocornut/imgui Mar 11, 2024 · 在ImGui中,ImGui::Text 是一个常用的控件,用于显示文字。 它会根据当前的字体设置自动调整文本的大小。如果你想手动控制文本的大小,可以使用 ImGui::SetWindowFontScale 函数,该函数允许你在窗口中设置特定的字体缩放比例。 May 15, 2024 · Details: My Issue/Question: I am using Dear ImGui as the primary UI for an application, not drawing or rendering anything with SDL2 or OpenGL other than Dear ImGui. x * 2 ); to align UI elements to the right, and due to the way auto-fit window sizing is handled, this will break when the scale factor decreases. ScaleAroundPivot(scale, pivotPoint); Feb 27, 2021 · Unity の IMGUI は GUI. With Imgui we can render windows, panels, etc. Each font information contains the scale of the font glyphs (which is multiplied by the standard base size) and the Unicode glyph ranges to be rasterized in the atlas. 0f * dpiScale; # Loads a custom font, replace with your own font: this->ui. Somehow it wasn't added to the changelog (which was a mistake). cpp, imgui. For example the padding Mar 13, 2017 · imgui/imgui. You can drag canvas using the right mouse button. key_hold: 16 Nov 1, 2018 · ScaleClipRects is a helper to scale the ClipRect field of each DrawCmd. Helper to scale the ClipRect field of each ImGui::ImDrawCmd. Jul 19, 2023 · Fonts defaultImguiSettings. It displays correctly on displays that are 1. Therefore, your code to pass mouse coordinates to ImGui might look as follows: Feb 7, 2022 · You can also simply alter the UV parameters of Image/AddImage functions to display less of the image contents. Dec 21, 2024 · 这里以 USTC-CG 的框架为例,展示了应该如何美化 Dear ImGUI 的界面。 Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - imgui/docs/FONTS. Effectively giving an alternative font rendering option which works at scale, without having to hack the ImGui code. 参数:const char* id, bool* p_open = NULL, ImGuiWindowFlags flags = 0 返回值:如果窗口当前可见,则返回 true。 说明: id:唯一标识 p_open:窗口是否(默认打开) flags:窗口属性,如是否无背景,拖拽,滚动,接收点击等 调用示例: ImGui Jul 18, 2020 · Hello, I’m currently making my own game engine, and at ImGui events I got pretty suprised… This is how my resizing looks like: the ImGui is a lot more wider, same for smaller if I resize it to smaller width/height. e ImGui::NewFrame() ImGui::BeginFrame(); ImGui::EndFrame()) and then calls OS or graphics or user abstract SwapBuffers/Present from its window on Win32 Jan 12, 2021 · My Issue/Question: Is there a way to compute the size of a widget before it is drawn so you can affect it's layout intelligently? For example, if you want to call, say, InputInt, is there some way Mar 7, 2015 · You are correct In 7c75835 it was renamed to _ResizeAll (see #1626), pre 1. and that is how it looks when resolution is 1920x1017. So what I was trying to do is this: var theresolution = Scr&hellip; Window Resizing. When i look at the console, there's a error: imgui-godot: scale mode viewport is unsupported. h Line 3005 in 1ec1f7a float RasterizerDensity; // 1. ImGui: Dear ImGui end-user API¶ // (This is a namespace. h, imgui_demo. I. Back-ends: imgui_impl_win32. The better option is to not use FLAG_WINDOW_HIGHDPI and let raylib run in the native resolution. You can add the . So, to solve the problem we can use some "scaling" factor to scale the user interface, ie. Feb 17, 2023 · I am currently stuck trying to figure out how to scale the UI of an entire app. FontGlobalScale = (float)dpiScale; ImFontConfig fontConfig; fontConfig. begin_popup_modal("A Dialog" Nov 20, 2021 · Then when I convert it to grayscale (manually pixel by pixel inside my code) and try to load it in a texture in GL_REDformat, this is the result I'm obtaining:. Jan 16, 2024 · 我一开始并不知道能够做等比例缩放. What ever size imgui application has, imgui widget window size do not change. I'm at the point now where I'm trying to get the UI in check but something that keeps slowing me down is the passing of a framebuffer texture to an ImGui Image. Asking for help, clarification, or responding to other answers. the font size 16 looks exactly the same on 100% and 200% scale. It might be more relevant to not transform the data in the PushClipRect() function and rely on caller doing the right thing. My Issue/Question: On Windows, with a 4K display, using SDL + GL3 backends, I get a tiny view of ImGui. A: Like ImGui, it is recommended that you compile and link ImPlot as a static library or directly as a part of your sources. Jan 12, 2023 · For the nodes I can change font size and multiply all item sizes by a factor but I don't think that's viable. 3. Scale Mode: Aspect ratio fitting mode to use: Color: The color to multiply the video by. Dec 19, 2020 · Hey all, Is there any eta when this will be implemented, I need to be able to change the font size in real-time as and when the user performs various tasks, like on a slider etc Часть 1 : Заранее скажу, что гайд не полный даже близко, и я много чего не сказал. cpp etc. Dec 31, 2024 · 工作中遇到要在一系列固定位置上绘制text的情况,之前采用每个text放到一个window里,通过SetWindowPos来固定位置,在实际使用时发现新增固定位置的text后会出现显示不全的问题,后经查看imgui源码,找到一个内部接口,可以在指定位置绘制text,参考代码示例如下 imgui. the fonts but also all the positions and sizes. This is the main solution that a majority of apps would use. Mar 6, 2022 · I think being able to use ImGui without having to think about the current displays DPI (and thus the scale-factor you should apply manually) is the only sane way to support having one application with multiple windows that can be on different screens - especially when you don't explicitly create an ImGui window in a different platform window Mar 6, 2022 · I think being able to use ImGui without having to think about the current displays DPI (and thus the scale-factor you should apply manually) is the only sane way to support having one application with multiple windows that can be on different screens - especially when you don't explicitly create an ImGui window in a different platform window Aug 24, 2016 · I did it by compiling in the FontStash code, then adding a function to upload textures when the font stash changes (as NanoVG does it). a 100% and a 400% fonts for a zooming display. public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen. Details: My Issue/Question: Hi ! I am making a simple serial terminal application using dear imgui and libserialport library in cpp. Is there a way to make the button resize responsively to the window size, in a similar manner to input - i. Our beta testers really wanted an option to add some sort of slider for uniform scaling (the entire UI, since some users are on 4k and others on 1080p). After you call PopFont you want to restore the size. Mar 15, 2019 · But moreover, if I'm right, if you actually insert a call to ImGui::SetWindowFontScale() in the child window of a window that already set the current window scaling, it'll actually multiply the two scale values together! (So, the scaling will go exponentially instead of linearly, if you add this call, i. I expect InputText to fill that area. dll Syntax [Serializable] public struct Rect : IFormattable public void Scale(double scaleX, double scaleY) Parameters. 17+, all ImGUI text output is very We embed it in the source code so you can use Dear ImGui without any file system access. If I just use ImGui::GetContentRegionAvail(), the slider float at the bottom of the window is always clipped out of the window. I'm doing it using the suggested method: render everything on a FBO and then render the FBO texture to a window. Some examples show how to scale hardcoded values by the display scale to compensate and make your GUI look good in any scale. IMGUI. As part of chapter 0 we already had the code for minimzation, but resizing the window is a lot more involved. Anyone has an explanation for what's causing this? knowing that I've already used GL_RED format textures to show freetype fonts. OTF files. 対象 ImGui version1. Useful for fading to black or fading to transparent: Allow Transparency: Performance option (disabled is faster) to allow transparent rendering for videos with transparency: Use Depth: Performance option (disabled is faster) to allow specifying the IMGUI Jan 27, 2019 · The problem I have occurs when calling the following code: ImGui::Image(texture, texturesize); ImGui::SetScrollX(500); ImGui::SetScrollY(500); the "500" constant is sufficient to show the issue here when the frame rate is slow enough. Sep 28, 2022 · When WM_SIZE is sended and after application receive and send size to window we need to completely redraw the user main rendering scene, and also ImGui scene (i. You need to rebuild your font atlas after you modify the fonts, which you aren't doing. Feb 22, 2021 · UnityのIMGUIの変換行列をいじってどんな解像度でも見やすいGUIを描画する方法です。 MonoBehaviour { private void OnGUI() { var scale Nov 5, 2021 · Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand Jul 29, 2018 · I would like my renderer to act similar to imgui. 0. RasterizerDensity to imgui_coord_scale. 74 WIP My Issue/Question: Version: v1. Mar 12, 2024 · Some code may do things like ImGui::SameLine( ImGui::GetWindowContentRegionMax(). 5 times each time is pressed. 0f), and using this value to scale the font: Nov 30, 2022 · This worked fine when I was using GLFW window as it doesn't scale textures automatically when window resizes. uGUI is Unity’s current recommended UI system, but unfortunately some players run into visual artifacts and flickering UI with it. (There's also GUI. But here are some of the basics you'll need to get started. Imnodes provides simple, customizable building blocks that a user needs to build their node editor. You can add extra ImGui:: functions in your own separate file. Unturned has a feature nicknamed Glazier which abstracts the underlying UI system, allowing IMGUI, uGUI, or UIToolkit to be used. When I change Window's DPI scale using the "Change the size of text, apps, and other items" option in the display settings, this number changes when the window is full screen. I can see the text is created big in the glyph atlas and if I scale it down its shown at smaller sizes. Scaling the fonts is done separately and is up to you. You signed out in another tab or window. like we render any other 3D model, but using only 2D shapes. 91, Branch: docking. 0f // DPI scale for rasterization, not altering other font metrics: make it easy to swap between e. Reload to refresh your session. Aug 18, 2017 · You signed in with another tab or window. g. You may use functions such as ImGui::Image(), ImGui::ImageButton() or lower-level ImDrawList::AddImage() to emit draw calls that will use your own textures. Proggy Clean is a pixel perfect bitmap font which means scaling it only works well if it's done in integer increments. May 9, 2022 · Shouldn't using auto scale = ImGui::GetIO(). 46, last published: 5 months ago. fonts. cpp + imgui_impl_dx12. Привет. 60. An implementation of node editor with ImGui-like API. Jan 25, 2021 · Back-ends: imgui_impl_opengl3. Note that I want the scaling I have implemented since it saves performance, I just want to turn off image scaling from ImGui side. 0 scaling, but it looks small on displays that are >1. ImGui::GetStyle(). 71(or 1. 0 scale (aka no scale) on those? Sorry for my bad explication. Features: Create nodes, links, and pins in an immediate-mode style. That means that most part of the game can only be executed sequentially; it cannot be preparing the graphic output at the same time it deals with our controls inputs and at the same time calculates how the traffic should behave. High DPI / Dynamic Scaling for ImGui with GLFW. json contains the fonts to be loaded in the imgui font atlas. Oct 27, 2023 · The best solution I found for macOS/Wayland is to set fontCfg. Apr 20, 2018 · Sorry to keep bothering Version/Branch of Dear ImGui: latest release Back-end/Renderer/OS: (if the question is related to inputs or rendering, otherwise delete this section) mac opengl 3. A hacky solution is to skip rendering Apr 11, 2016 · Although it doesn't make sense to use negative values in the typical case, I'm rendering my game via imgui and sometimes transports world-space coordinates in those fields so this is causing problem. May 14, 2019 · I'm making windows in ImGui and am trying to make some windows for a basic demo, and found the ImGui::SetNextWindowPos()&ImGui::SetNextWindowSize() functions and am using them. Namespace:ImGui Assembly:ImGui. I will give right labels a try, because the widgets section in the demo app looked very clean! Nov 1, 2014 · I've made this very simple form with an image as the button. Dec 29, 2019 · I am not very familiar with ImGui, just started working with it last week :) In my case the font scale works. ProggyClean does not scale smoothly, therefore it is recommended that you load your own file when using Dear ImGui in an application aiming to look nice and wanting to support multiple resolutions. But when trying to do the same in ImGui, my image gets twice the scaling. FontGlobalScale if you want to scale all windows. lua ") --imgui. Please don't modify imgui source files!) Context creation and access¶ Each context create its own ImFontAtlas by default. FontSize) ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) ImGui::CalcTextSize does not return the correct result when I am calculating the size of multiple lines of text. Start using @zhobo63/imgui-ts in your project by running `npm i @zhobo63/imgui-ts`. Screenshots/Video Scale of 2: I'm drawing it in a child window, hence the border. Nov 21, 2023 · I am using C++ and OpenGL. Dec 9, 2019 · The ImGui::GetIO(). Scale of 1: Mar 7, 2024 · Unity ImGUI 高解像度でも文字を読めるようにする MonoBehaviour { void OnGUI() { //スケールを確認 float scale = (Screen. Labels are very small on a Tablet! How do I scale them with the Screensize? void OnGUI() { guiStyle. 5: Adjust the scale of the imgui windows: imgui. There are some key points: The application must High DPI aware. Image scale only controls how large the images appear on the screen. Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui - CedricGuillemet/ImGuizmo Apr 5, 2020 · It would be great to see proper high DPI support in RemedyBG, but I think there's some misunderstanding here, either on my end or otherwise. cpp files into your existing project. I will try to explain the issue better : When I run my imgui program with no scale on a 100% scaled monitor -> no problem When I run my imgui program with no scale on a 200% scaled monitor -> text and element too Mar 21, 2019 · Then after the resize the scale of the ImGui elements is fine, but the ImGui window hasn't resized or been repositioned to account for the new host window's scale. I am then drawing that texture to an ImGui window but the image scales using bilinear filtering and looks super blurry. COMRADE in its incomplete state Your window gets recreated and painted every frame (that's kind of the point), so no special action is needed to handle window resizing. The text was updated successfully, but these errors were encountered: Mar 16, 2021 · High DPI changing handling. The user controls all the state. DisplaySize is controlling the imgui render resolution in this concept. Useful for fading to black or fading to transparent: Allow Transparency: Performance option (disabled is faster) to allow transparent rendering for videos with transparency: Use Depth: Performance option (disabled is faster) to allow specifying the IMGUI Scale Mode: Aspect ratio fitting mode to use: Color: The color to multiply the video by. No specific build process is required. 0f, g. Сначала я бы хотел уяснить, что я буду рассматривать последнюю Dec 3, 2021 · Hello, I don't think there is a proper standard for it, even stb_truetype and Freetype AFAIK can give slightly different result. Then you need to scale your size by the same ratio you altered the UV coordinates. The problem is, I don't know the size of the content at the point where I have to make the BeginChild() call. SizePixels = 16. RasterizerDensity, but otherwise treat it like it only has font_size. Thank you in advance for your time! Oct 23, 2015 · You signed in with another tab or window. The black rectangle represents a canvas border. Dear ImGui is about making things that are simple, efficient, and powerful. Fonts->AddFontFromFileTTF I don't think ImGui provides a way to rescale everything globally. . ) You can scale content without having to use new styles or import fonts at different sizes by changing GUI. 3 My Issue/Question: When I create a window wit Mar 27, 2010 · If you just want to change the color, you can use GUI. IMGUI_API void SetWindowFontScale (float scale); // [OBSOLETE] set font scale. Dec 28, 2020 · Long story short: The ImGUI window looks perfect on 1080p, but, obviously it looks tiny on resolutions such as 4K. 7 running locally. Once receiving the WM_DPICHANGED message, reload fonts and resize style metrics according to DPI scaling. This ensures that global ImGui variables are correctly Dec 11, 2016 · ImGui itself (and its mouse handling code) assumes it lives in a world where scaling doesn’t exist, so even if you scale up the UI in your rendering code, you still need to “unscale” mouse coordinates before passing them to ImGui. 但是这样bug很多 ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) // To scale your entire UI (e. matrix, but it won't be pixel-perfect in that case. In order to make font scale properly we'd need to dynamically add to the texture atlas and notify the user to upload dirty texture ranges (like FontStash). We set the controls that we want to use and Imgui translates that to a set of vertex buffers that we can render using shaders. y -= ImGui::GetItemsLineHeightWithSpacing() it works just like my version, so yes, I'll switch to ImGui::GetContentRegionAvail(), but I still have to check if max. Currently, I'm looking at RemedyBG 0. On one hand, this suggests that the program is bein Apr 12, 2025 · This is not an in-depth guide on how to use Imgui. // CalcTextSize("") should return ImVec2(0. You switched accounts on another tab or window. resize or move them. This is an old API! Sep 12, 2021 · it working like a charm but could be better to have a option for that in imgui, like that can be applied for every child windows for me it make sense to have the posssiility to disable imgui resizing feature when we have decoration of windows. cpp + imgui_impl_opengl2. if we want to use decoration it make sense to use also resizing feature of the windows. My Issue/Question: Hello, I am trying to make a pixel art game and have written my game scene to a render texture. Mar 21, 2008 · Hello all, I’m trying to scale the gui based on the resolution a user picked. // Scale a button by 1. My idea was to use vectors like Mar 17, 2017 · Good Afternoon, I was wondering if it was possible to increase the font size of a button? Just would like to make some things a little easier to read. primitives are all the time the same size import imgui io = imgui. May 28, 2023 · Back-ends: imgui_impl_dx11. I want it to resize to the size of the contents vertically. The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine. I think there's something with rust's winit crate itself, because if I change the scale factor in OS settings, all the desktop elements are scaled, but the imgui stays the same. The Problem is that my GUI. g the "glfwCreateWindow", and adjust accordingly when the latter window is resized? Regards, p. height / 2); GUIUtility. Also with DPI scaling involved at the OS level some things can be more confusing. Using ImGui::GetBackgroundDrawList() you may submit AddImage() calls that are not part of a specific ImGui window but displayed between your background contents and ImGui windows. the following dialog (Python via pyimgui, sorry, hopefully you get the idea): with imgui. font_global_scale Jul 16, 2019 · imgui でこんなのを実現したいときはどうしたらいいかしらん のメモです. The docs in the demo says: I did try the ScaleAllSizes but it doesn't work correctly. They are all the files in the root folder of the repository (imgui*. Jan 4, 2019 · Hello @ebachard,. We'll need to import imgui-rs (opens new window), imgui-wgpu (opens new window), and imgui-winit-support (opens new window). Zooming will scale that box and dragging with the middle mouse button will move everything. md at master · ocornut/imgui Feb 11, 2017 · As a dubious workaround, you can get your current ImFont*, change the font->Scale value and then call PushFont() on this font. Remember to handling WM_DPICHANGED message. cpp + imgui_impl_sdl. cpp. They are all the files in the root folder of the repository (imgui. y is greater than zero. FontGlobalScale instead (note: this is the C++ API, I'm not sure if there's an equivalent GetIO() function currently in the FlyWithLua wrapper). UIToolkit. 72 WIP)Docking window にしたい. This is easily fixed by getting the DPI scale of the monitor (SDL_GetDisplayDPI(. Display scale controls how large the GUI widgets and the images appear on the screen. 所以我用的方法是做新的GUI style. Aug 22, 2017 · Is there a way to scale the colorpicker ? For example make the square a lot smaller May 22, 2015 · However currently fonts don't really scale in the first place, so it would be inconsistent to have a mechanism that scales icon-in-glyphs. cpp, imgui*. uGUI. My Issue/Question: I've got a scale slider and everything scales besides InputText, I expected it to scale as I think that's how it should work. local imgui = include (" imgui. FramePadding. You can just remove the code in the callback (and remove the callback too). ) / 96. ScaleAllSizes((float)dpiScale); ImGui::GetIO(). Oct 10, 2023 · I want the table column widths always to scale with the table size in x dimension, while beeing able to set custom widths. dark_mode: false: If true enable dark mode for Talon imgui menus (used for help menus in community) insert_wait: 0: Increase this if characters seem to be jumbled in a specific app when typing whole sentences. I have tried to use SetWindowFontScale but have been unsuccessful thus far. e. 0 scaling. 72 Branch: master v1. Initial scale: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - imgui/docs/FAQ. fontSize =… By default ImHex uses the Proggy Clean font, the default one used by ImGui, however it's also possible to load custom fonts. Add (" PostDrawTranslucentRenderables ", " PaintIMGUI ", function (bDrawingSkybox, bDrawingDepth) --Don't render during depth pass if bDrawingDepth then return end--Starts the 3D2D context at given position, angle and scale. You may instance one yourself and pass it to CreateContext() to share a font atlas between imgui contexts. 01:Hello World ImGui入门教程03. color and GUI. So it is for phones and tablets. OversampleH = 2; fontConfig. Nest ImGui widgets inside nodes Jan 9, 2022 · Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. Imnodes aims to provide a simple, immediate-mode interface for creating a node editor within an ImGui window. Project purpose is to serve as a basis for more complex solutions like blueprint editors. dpi / 96f)* 0. bjmxcb oyz ezyf edddc xyhj vekp pezvx lwhlzjdw zuvmy wgkd