• Roblox bodyposition not working.
    • Roblox bodyposition not working Instance. This is the current movement I have And this is the new movement system I’m working on I want it Jul 27, 2021 · Hello everyone, I am trying to make a part move to a certain position using a bodyPosition, the part is unanchored and it moves to the desired position, however, when the player jumps on the part, he doesn’t move with it. If you know how to fix this problem or could help me please reply. One issue I faced when testing with other people or on my own in studio is that the BodyVelocities on the players were different on each others screens. Right now i have a bodyposition moving to my humanoidrootpart position but i want it to be behind me no matter what Feb 17, 2021 · Hello everyone! I am trying to learn how to code and I decided to start by Roblox Lua. What is the issue? Include screenshots / videos if possible! Body velocity isn’t working at all. This can only be done in (1) the workspace and (2) using a serverscript. A few years ago, they worked perfectly and as intended, however in recent times I’ve noticed a huge number of flinging incidents while using them. Jul 20, 2020 · Since the advent of constraints, AlignPosition has replaced BodyPosition. Now when I check the BodyPosition. That’s it. new(20000, 20000, 20000) My problem is that the dash works when the dash distance is small but when i make the dash distance at least double then when i hit an object while dashing the player flips. PositionAlignmentMode. new(0, 0, -1) local partB = game. 4 then --or something like this (im tired) --set the body gyro if point 2 is not within a certain angle end Mar 26, 2021 · Pretty much exactly as the title says, I want to have multiple objects that are connected to the main one be able to move together using body velocity, But I’ve encountered 2 issues with this. So i used magnitude, but now i cant dash anywhere, i gotta make the map so large if i wanna use dashing, so simple solution, check every second if the player gets near the map. huge,math. MaxTorque = Vector3. Before the body positions are created the part is where it should be but after Jul 16, 2024 · Developer Forum | Roblox Bodyposition not working in high counts. new("Attachment", Char. 2. Position = script Feb 28, 2021 · Hey everyone! Today I was trying to make a shaky platform for a game that I am working on. e. My use of BodyPosition relies on the Maxforce property being a Vector3 and I have yet to find a replacement for it. get the humanoid look vector under the runservice like this. I’ve made it with BodyPosition and added BodyGyro to stop it from constantly rotating on it’s sides while moving, I tried to increasing the BodyGyro’s BodyTorque to 40000,40000,40000 but it still does not work. I am trying to make a moving platform, and I used BodyGyro and BodyPosition to make the player actually move with it. Now… Answer me this Roblox why in the world does this not work? Before you Feb 16, 2022 · All right, so in my last post, i asked how i would prevent the flinging. while true do Sep 11, 2019 · I had the same issue, are you using Roblox’s animation script? If you port that script to a server script, it won’t work if the Humanoid Root Part is anchored, but if you need the animation to play while the HRP is anchored. Maybe there is other things i can use instead of AlignPosition? Jun 9, 2022 · I am following a youtube tutorial to make a game but I have come across a problem where my body gyro does not work can someone help? Code: local ServerStorage = game:GetService("ServerStorage") local PhysicsService = game:GetService("PhysicsService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local events = ReplicatedStorage:WaitForChild("Events") local spawnTowerEvent Apr 20, 2022 · Hello developers, today i got a problem doing a Knockback system with BodyPosition. I’m not sure why this is happening. com Mar 12, 2025 · For a staff ability that adds a force to the Humanoid and slows their movements, without affecting their WalkSpeed. Kind of like a shift lock. zero,-normal) local ogCFrame = CFrame May 14, 2022 · Hi, So I’ve run into an issue where the humanoid’s MoveDirection stays at 0,0,0 despite calling MoveTo on it and the character itself is moving. 1. Parent = humanoidRootPart alignPositionLift Dec 27, 2022 · Also AlignPosition gives more of a lerping movement than rigid if you don’t tamper with the other settings. Air and aerialBool. 3 days ago · I have a skinned-mesh ocean and I want to make things float. HumanoidRootPart wait() script Mar 29, 2020 · Okay, so I was reading some posts on devforum on how body movers are deprecated, and i’m wondering, should I use them or not? If not, what would be a good replacement for moving a character, rotating a character, or even setting a character in a certain CFrame? Any help would be appreciated! Jan 12, 2025 · You can replace BodyPosition with AlignPosition. I have made sure the Owner Attribute in the value is set to the players username. Parent = hrp at0. Here is my script which I’m using to move the part Hello, when I apply knockback to a character while ragdolling them there is a noticeable lag to everyone that isn’t the person being ragdolled or the server. How can i prevent that Jul 17, 2022 · Hello there! I’ve been trying to recreate the game Diep. HumanoidRootPart) BP1. Video link below. Responsiveness = 500 ap Feb 18, 2024 · I have a simple elevator using a proximity prompt and a prismatic constraint. Here’s how to report the issue: Visit the Roblox Support page. Mar 21, 2023 · Hello there Roblox Programmers, I faced an issue when trying to work with AlignPosition. However, I’ve ran into a problem with the HingeConstraints. EvaluateStateMachine = false → Flings oddly and does not align Jan 6, 2022 · I’m trying to move a part with body position but the part is not in the same position when i click play. BodyPosition local bodyAngularVelocity Jun 12, 2021 · I’m having a problem with limiting a BodyGyro from rotating the X and Y axes of a part. Unlike other BodyMovers , RocketPropulsion must be instructed to begin applying or stopping force via Fire() or Abort() respectively. local gyro = Instance. new("BodyGyro",script. But i made so bodyposition. The BodyPosition object applies a force on its Parent to move towards a position specified in world coordinates. new(0, 0 , 1) local alignPosition This object is deprecated and should not be used for new work. LookVector*2,plrBl()) if cast2 then man = cast2 end var. LookVector + Vector3. The BodyForce object applies (or exerts) a force on the assembly to which it is parented. And many of the parts that i want to pull are anchored. Position. Another way would be to just let the server do the updating. The Bodyposition is used to dampen these movements when they are not held since there isnt any friction in air and things just fly off. com/b387dc9b500bbf5def8e1fbbfad31d49 The problem is that when I run it with other players it Mar 9, 2024 · What is the issue? I just found out BodyGyro, BodyVelocity, BodyPosition is being removed. Sep 30, 2020 · Hello Developers, I am RealTimeCreator, I am working on a 2D game and I have a problem with the moving parts I have made, they work fine in the way of moving, but when I jump on them I don’t move with it. new("AlignPosition") alignPositionLift. Now the players HumanoidRootPart is also around there (the BodyPosition is suppose to be slightly behind and above the HumanoidRootPart) and when I move, the BodyPosition. ChildAdded:Connect(function(Child) local Player = Players:GetPlayerByUserId(tonumber(Child Oct 10, 2021 · I have a part that’s created from a LocalScript, so it only exists for the local player. Parent local bodyPosition = part. However, if a chair is too low, the player is still able to step up onto it. Here is my code: local Player = game. new("Attachment", partA) attachmentA. But when I use a BodyPosition, it does not move the part at all. My BodyPosition is located under the Oct 18, 2021 · I made a simple script that moves the character to the baseplate just to test body position and it doesn’t work. Mar 6, 2024 · What do I want to achieve and what is the issues? This is very basic and I’m planning to use a local moving platform but first I want test it on server then move on to client and I used alignposition on platform to move with a character along. I can do this easily with the legacy BodyMovers, but wish to use physics constraints as recommended by ROBLOX. I was wondering why this is and if anyone has any idea on how to fix / improve this. It works, but every time it goes from one position to the other, it slowly lowers. Nov 8, 2019 · Hello people! I’ve been trying for 10 minutes to use the “lookVector” property of a CFrame, but it won’t work. For example, my game has Hey everyone! As you may or may not have known, the good folks on our Physics team have been working on a revamp of the body movers system. The ragdoll and knockback are both being handled on the server. Position = Char. X is 0 and vice versa. The left part is where It should start but the right part is where it actually does start, and I made it move to the right and back to the left for the same distance each so the part never leaves that path. scripting, help. This will define some of BodyPosition's properties. I have jumping disabled, as the map will be completely flat. Currently, I’m using CFrames but I am encountering quite a lot of lag and other issues that I wasn’t when I was using bodyGyros and BodyPositions. Position = startPartName. Report the Issue to Roblox. Any ideas on how to fix this? I’ve tried looking at properties of the constraint but couldn’t get it to work. Upon waiting a loop, pressing a button or some, the BodyPosition’s position can be set to the End part’s Position. Position = Vector3. The part that has the align position is going far away from the humanoid root part even though if use body position the pet is next to the humanoidrootpart just fine. Material. BodyPosition:Clone(). Basically, I want my part to go 5 studs forward. Everything works normally, but the elevator platforms sink whenever a player stands on it. It's great for a lot of things, like teleporting without teleporting. new("BodyPosition") BP. I request you to please help me. BodyPosition. new("BodyPosition") bodyPos. LookVector on bodyPosition to move rootpart forward and up, how can i do this? i tried force. This is my model with AlignPosition and RigidityEnabled: This is my model with BodyPosition with math Dec 10, 2020 · How do I make a BodyPosition keep a constant speed? Is there some kind of formula where I can keep a constant speed depending on where I click? It seems to slow the part when I click close and speed the part when I click far. Nov 12, 2020 · I am attempting to switch from body position to the not deprecated align position but am having issue. So my question This object is deprecated and should not be used for new work. Before the body positions are created the part is where it should be but after Feb 9, 2024 · why is it that when I work with body position, my Part first stands and only then begins to move I use a local script to transfer information to the server script via EVENT, create a PART in the server script and add VELOCITY to it, but it first appears, waits 0. I’m applying this force when the object goes below the water, and setting the force back to 0 when the object is above the water. local Character = script. CFrame property. The resulting velocity from the impulse relies on the Feb 18, 2024 · I want to fix mantling on slopes here’s the issue: here’s my code: if not var. FloorMaterial == Enum. Here’s the code. Here is the code while task. io in roblox mainly for fun and because an Old Roblox Diep. That’s what I’m struggling with. Oct 17, 2021 · So what I’m trying to do is make some kind of four-legged robot move at a specific point now and then using a bodyposition located in its “primary part”. Position+Vector3. Value == false then aerialBool. new(0,3,0),hrp. HumanoidRootPart. I managed to create a version that works but slowly moves the part away from the original position. I am writing a pet script and I have everything apart from the following done. new("BodyPosition",HumanoidRootPart) Jan 22, 2025 · Restart Roblox and check if the animations are working. Sep 1, 2023 · I am trying to set a part to a height that’s constantly changing slightly due to it being the height of water, but it doesn’t apply the force when the game first runs, and it seems to bounce a lot and go back to it’s original position once it reaches its target position. Position” property of the BodyPosition, this property describes the end-goal of the BodyPosition instance. I have this script local partA = game. huge) BodyPosition. CFrame as Part. HumanoidRootPart. I checked everything and couldn’t find why it didn’t work. I did this exact same thing yesterday and it worked. I set this on a heartbeat Jul 30, 2019 · So I have a long jump script that is supposed to make the player jump forward, like in super Mario games, and when I press F, nothing happens. try using this script. D = 800 BP1. (part isn’t anchored) What solutions have you tried so far? Did you look for Jun 23, 2023 · so im creating a custom suspension system for a car. The BodyPosition interferes with the BodyVelocity, and if it’s MaxForce is set to high, the player won’t be able to swim. PartA local attachmentA = Instance. What ends up happening is it prints “moving” but nothing actually happens. They allow you to make characters respond realistically to their environment. -- Create an attachment local attachment = Instance. Scripting Support. new(0,20,20)) but its not working May 12, 2021 · I am trying to figure out how BodyMovers are simulated in physics. If it’s MaxForce is set to low, the player won’t float to the surface. Position + (dummy. CFrame. space local p = man. As I’ve mentioned above Feb 16, 2021 · Hey developers! Been a while since I asked for help here. Apr 6, 2021 · Issue Type: Other Impact: Moderate Frequency: Very Rare Date First Experienced: 2021-04-05 21:04:00 (-04:00) Date Last Experienced: Reproduction Steps: Create an assembly with WeldContraints Attach all parts to the PrimaryPart of the model Create AlignPosition & AlignOrientation objects and parent them to the PrimaryPart Create an attachment & parent it to the PrimaryPart Set the Jun 10, 2022 · I’ve never really used constraints, since when I tried converting things that use BodyMovers over to them, they did not work the same way and when I tried to edit them, it became pretty apparent that the constraints aren’t as flexible as BodyMovers. Goal of the script I wanted to SetNetworkOwner() for the five moving parts in my game. CameraGyro. Mar 7, 2022 · use body position and runservice. Everything worked if I make it all Server-sided, so nothing is wrong with the script or the BodyPosition’s properties. Parent = humanoidRootPart -- Create AlignPosition local alignPositionLift = Instance. What this does is if the target exists the CFrame should point the root to the target, however it doesnt at all. when steerfloat is not 0 therefore maxforce. new("BodyPosition",HumanoidRootPart) Jan 22, 2023 · Hi! I made a move in my game that dashes with bodyposition and it can work only with bodyposition. CharacterAdded:Wait() local characterHumanoidRootPart Nov 15, 2021 · So I posted not so long ago about how to get a player to stick/grip on a moving platform: I managed to get it working using BodyPosition and BodyGyro on the moving platform. Next, if you do it on a LocalScript, the part will only move for the client, not the whole server. MaxForce = Vector3. @wevetments It’s always better to change the Part. I want to solve these issues that I’ve come across without having to use alternative methods, as they won’t work as I’d intend them to either. Apr 9, 2023 · I’ve been working on a combat system heavily inspired by Smash Bros. WorldPosition = hrp. new("BodyGyro", game. new("BodyPosition",v) Should be. Workspace. Character or plrWhoWantsToEquip. If AlignPosition is not working as you want it then use the old BodyPosition but its deprecated is its not going to work for the long-term of your game. If you know what to do please help. local pos1 = Vector3. if Humanoid. Thanks! Ocean Script: local RunService = game:GetService("RunService") local waveModel = workspace:WaitForChild("Wave") local plane = waveModel:WaitForChild("Plane") local bones May 1, 2018 · Hello everyone, I was wondering if it is possible to use BodyGyros and BodyPositions on an anchored part. Fill out the form, explaining the problem in detail. I accomplish this via BodyPosition instances. CFrame * CFrame. However, it Jun 12, 2021 · I’m having a problem with limiting a BodyGyro from rotating the X and Y axes of a part. The way I’m currently doing it is applying a Y force to the part (using a BodyForce) that is equal to Part:GetMass() * workspace. Mar 16, 2022 · Intro I made a few scripts to move parts on the client (using bodypositions) and it works. Parent = script. new(1, 2, 3) local pos2 = Vector3. Players get teleported to the map, and the companion comes along to the player slowly, therefore I want the companion to teleport if the player is teleported. I’m working on the obstacles game. While we Mar 6, 2019 · My problem is that my pet doesn’t forward in the direction of its owner I’ve searched and experimented for a few hours, using CFrame to make it LookAt wherever the player looks at “works” but it causes my pet to glitch and stutter because of the loop in my code Align Orientation was working fine, but when I switched pets it does not face forward and look where my character looks (It Apr 14, 2020 · Hello, I am currently trying to rotate a part in the opposite direction as its angular velocity in preparation for a ship script. However, I’m failing to optimize my scripts and I was hoping one of you can help. Thanks! Ocean Script: local RunService = game:GetService("RunService") local waveModel = workspace:WaitForChild("Wave") local plane = waveModel:WaitForChild("Plane") local bones May 28, 2020 · You’re parenting the body position to the player instead of the HumanoidRootPart. If you call this from your local script's initialization, it will work. A quick breakdown of the game and current implementation The game is Oct 27, 2024 · I made a script which is supposed to detect whether the humanoid is touching any material but air; and it doesn’t work. new(3, 3 - 3. Mode = Enum. They will stay on top but slowly drift from their original position. Position will do weird things if something else is already at that coordinate. new(5, 2, 3) local dot = pos1:Dot(pos2) if not dot > -. new(1 May 25, 2020 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want to make this as smooth as possible What is the issue? Include screenshots / videos if possible! In my game i have a ship system which i am using Bodyposition to move the ship. connect = Game:GetService(“Runservice”):Connect(Function(deltaTime) Dec 30, 2021 · Hey there! So I’ve been trying to make a moving part which players can jump on and move through it, for a obby of mine. LocalPlayer:GetMouse() local HS = game. After the position of the part is set, it IKControl instances generate procedural animation poses using Inverse Kinematics (IK). Workspace:WaitForChild("Heavy Soldier") local BG = HS:WaitForChild('Torso'):WaitForChild('BodyGyro Aug 11, 2022 · So this script used to make a body force to move the part and I changed the BodyForces Force on line 8 to be blasted in the direction the player hit the part but now I want to change its CFrame to in front of where the part was hit in relation the player that touched it instead (Get the same result but instead of adding a force changing its position) but idk how to change line 8 to properly Sep 14, 2023 · Change up the BodyPosition’s D, P and MaxForce values and create a script. But I can’t see the The BodyPosition object applies a force on an assembly such that it will maintain a constant position in the world. Put this script under The NPC. This will be done using a BodyPosition and a BodyGyro, but it seems to not be working. this is the code: local EndPositionOfKnockBack = TargetHRP. Any pros who have ability systems or just have experience in moving a player in general I would love love love some advice. I found out that the . local BP = Instance. new("Attachment") at0. 4 and dot < . new("Attachment", partB) attachmentB. The problem is that: When I try to run the game, The BodyPosition wouldn’t work. Event:Connect Adding into this, you can always use BodyVelocity to move forward for around 15 studs and then delete it and the dash will stop, I've always used this for constistency, But there's some benefits to BodyPosition like the event it has to detect when it has reached It's target position, after all Its up to every scripter how they approach this but If I was you I'd check both their documentation Jan 22, 2023 · Hi! I made a move in my game that dashes with bodyposition and it can work only with bodyposition. wait() do script. local m = game. AlignPosition uses attachments, so you’ll need to create one on the part. Cheers, RTC Sep 15, 2024 · Hi! I have a problem with AlignPosition, it seems to have some bugs and delays on the client. Dec 19, 2018 · How it should look: How it actually looks: As you can see, there is no model following the player. I have searched through the Roblox Wiki but have not been able to find any solutions. PartB local attachmentB = Instance. everything works on the server but as soon as the player gets in the driver seat the body gyro and position stop doing anything External Media what i do when the player gets in the seat is: disable the server car controller (this disables the body position and gyro on the server by setting their max force/torque to 0) give the player network Dec 15, 2020 · Hello, I don’t know if the title is explicit but the problem is that I have a projectile with a BodyPosition and after 1 second I delete it and put another one. Position local ap = Instance. Is there a way to do this? Aug 18, 2021 · I am trying to make a moving part in an obby that a player can stand on properly without falling off, so I’ve tried tween but tween doesn’t allow players to stand on the part when it’s moving. Parent = hrp ap. new("BodyPosition",TargetHRP) BodyPosition. Parent Jul 20, 2020 · Since the advent of constraints, AlignPosition has replaced BodyPosition. For Jun 27, 2022 · Hey, so I know this question has been asked a million times, but I haven’t been able to get a concrete solution to this problem. Primary Part is already been set and there are no errors in the output nor any prints/warns. Position on the client you would call the remote function like this: Hey OP, if you must use them, can still create bodymovers using command bar, however I don't recommend that. First I run into a bug where particles don’t display on Roblox Studio. Position as you can see it’s like -499, etc. For example, you can make a character place its hand on a door handle exactly, and the character will do so independently of its position. But it doesn’t carry a character but on YouTube say it’s supposed to carry a character. A while ago roblox updates broke Feb 9, 2023 · This doesn’t do absolutely anything (hitpos and the other variables work just fine, since I used them for BodyPosition). Players. Note, that your part cannot be anchored for that. Bodymovers have been deprecated for vector movers: allignorientation replaces bodygyro, allignposition replaces body position, VectorForce replaces body force, etc. 4, 7 Aug 16, 2023 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! A tsunami like ability that goes into the direction the player is looking at. BodyPosition's position property does this: When a BodyPosition has a parent, it will make the parent fly to the BodyPosition's position property. As you can guess, this script doesn’t work Any answers why? remote. As much as it works, the platform floats and takes the player with it, there are some problems. Feb 9, 2023 · This doesn’t do absolutely anything (hitpos and the other variables work just fine, since I used them for BodyPosition). Sep 7, 2024 · In the game I’m working on, I want to make it so players can’t step up onto furniture at all. io broke (due to roblox updates I’m assuming) I’m currently changing from depreciated BodyPosition to AlignPosition and decided to improve the current movement system I have. From the local script I can reference the part in the workspace and change it’s Position, Color, etc. Here’s my script I used. The script below is part of a larger script but this part only starts once the Value of Difficulty has changed I dont know what is whrong with it but it just wont Aug 16, 2024 · Hello, I’ve recently been working on a simple puzzle game that utilizes some of the vanilla Roblox camera types to achieve a semi-original camera. Everything seemed to be working…I could move the player on top of a directional arrow button, and that button would move the platform by setting the Position property of the BodyPosition object. So I’ve recently been testing around Roblox physics and came across BodyPositions. 6. The model has cancollide off so it is able to just move through walls, so when play testing the model just falls though the floor . Hey guys! I’m trying to create a custom buoyancy effect, however I’m having a bit of a trouble with it. Since BodyMovers have been depreciated I have been searching for a replacement for my BodyMovers. I want the part to be able to rotate on the Z axis so that when a player steps on the part, the part will only rotate on the Z axis but not on any other axis. Tried everything. My issue isn’t an issue per se, as I have discovered a way to replicate BodyGyro CFraming with attachments and AlignOrientation; this being using an Dec 16, 2021 · I made a system whereas a character follows a player with BodyPosition. So instead of setting the obj. Force Location By default, force is applied to the parent of Attachment0 at that attachment's location, meaning that if the parent's center of mass is not aligned with the direction of the force, torque will be Aug 16, 2023 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! A tsunami like ability that goes into the direction the player is looking at. This move tool is supposed to move the part to where ever the mouse is, however it seems to not collide with other parts. wallhang then local cast2 = workspace:Raycast(hrp. Instance local rotation = CFrame. g. Value = true local bodyPos = Instance. gyazo. Here’s my code: (All the prints are printing as intended) local PetFolder = workspace:WaitForChild("PetsFolder") local Players = game:GetService("Players") PetFolder. Here is the script I am using local RunService = game:GetService("RunService") local part = script. AlignPosition script: local plrCharacter = plrWhoWantsToEquip. LocalPlayer:GetMouse() db = true m. maxForce property is how much force can be put on each axis of the parent brick. The other one just doesn’t work, I can see the BodyPosition in the projectile, I tried changing the values for dampening, force, etc… but to no avail. CFrame = Camlookvector --The problem is, the rotation does not go Jul 26, 2018 · AlignPosition offers many benefits over BodyPosition, but one fundamental feature it is currently lacking is the ability to prevent the constraint from acting upon specific axes. 4 then --or something like this (im tired) --set the body gyro if point 2 is not within a certain angle end Sep 8, 2021 · Hello! Edit: I have looked through the forums for solutions to the problem as there are topics that were created, but none have been answered 🙁 I’m trying to create a Lumber Tycoon 2-esq grabbing system - As in you click on a part to drag it around within 10 studs of your character in the air, and releasing will let the part fall - It generally works pretty well, except for one hiccup at Mar 22, 2020 · I made a similar thread yesterday - however due to lack of result and some terrible explaining(on my part); there was no sollution. 1 seconds approximately and then moves Is it really necessary to create a PART both locally and on the server to avoid delays? But I Nov 14, 2023 · Rig 1: 5k MaxForce → does not align but slowly floats in odd direction Rig 2: 5k MaxForce, Accessories are not present → Aligns Rig 3: 100k MaxForce → Aligns Rig 4: 5k MaxForce, Humanoid. What am I doing wrong, and how can I fix it? Here is an attached copy of the platform I am trying to create Jan 21, 2022 · Taking another glance at your script I’ve noticed you aren’t setting the “. Help and Feedback. I used Welds but the weight balance between the player’s character and the character is terrible. Gravity. I used to have a BodyPosition instance in the Player’s HumanoidRootPart that’d set the BodyPosition’s position as the root’s position and then the MaxForce of that BodyPosition acted as the force slowing the player when they tried moving. KeyDown:connect(function(k) k = k:lower() if k == "f" then if db == true then db = false script. I was using them and realized that their speed scales by how far the target position is. For example: I can’t provided video of the platform (by the way, if someone knows something Oct 28, 2022 · I think this might just be the 3rd bug I’ve encountered this week. Name = "WelldATT" WeldAtt. This is what it says: This function applies an instant force impulse to this part's assembly. local BP1= Instance. I was thinking of using AlignPosition due to its RigidityEnabled property. Parent. Workaround Disable Adaptive Physics May 4, 2022 · Im trying to use humanoidRootPart. new(0,3,10) local BodyPosition = Instance. Position moves as well. It’s supposed to create a bodypos if it detects air, but the if then function doesn’t work at all. 4, 7 When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units. To help you get started, we’ve created a sample place showcasing the new movers in various configurations. I need to apply a restrictive force to all 3 axes, but to different degrees. I tried changing the materials of the robot to plastic, fabric, even foil, but it still wouldn’t work The BodyPosition class inherits from BodyMover. P = 50000 and bodyposition. HumanoidRootPart) WeldAtt. My underlying issue is A platform being moved with BodyPosition and BodyGyros will not allow players to stick entirely to it. The strength of this force depends on several factors. After the position of the part is set, it Apr 13, 2021 · I’m currently trying to use a BodyPosition for this, with the position set to the water’s surface. If none of the above steps work, it might be time to reach out to Roblox support. I have a lot of max force for all axes, especially the Y, and I also have a BodyGyro for stabilization. External Media I tried to do :SetNetworkOwner() but it makes part to move only on client and teleport back to start position when the part is dropped. com Mar 29, 2023 · Roblox will likely not remove BodyPosition. But, I have tried to make a script Nov 6, 2021 · AlignPosition not working without - Roblox Loading Jun 29, 2023 · Just a general question, Im not wanting to use any deprecated code because thats cringe asl and there doesnt seem to be too many posts on how to use AlignPosition. thank you 🙂 Aug 20, 2019 · My goal is to move partA to partB, and I’m trying to do it using AlignPosition. LocalPlayer local Mouse = Player:GetMouse() local Move = Instance. We all remember those days when BodyPosition was an actual thing, and one of the properties of this instance was MaxForce. D = 100 BodyPosition. Part. local at0 = Instance. new("AlignPosition") ap. I would upload a video but it’s not working so here’s a diagram instead: As you can see in the diagram Apr 12, 2022 · So I Have the below script and I have another script that changes the Value of Difficulty depending on the users wishes I know that the value changes because I have gone into the players “Player” and seen that it does change. Oct 5, 2021 · The bodythrusts are for acceleration and deceleration, and steering. I also noticed if I use align position the custom character im using has its aniamtions interuppted and the character becomes Sep 14, 2023 · Change up the BodyPosition’s D, P and MaxForce values and create a script. Jun 19, 2021 · You could try a check to make sure its not within a certain range of degrees e. new("Tool", Player. That being said though, AlignPosition isn’t doing what BodyPosition did and I’m at a loss for how I can achieve that. I am using BodyVelocity for the knockback which I know is deprecated but I don’t think that is the issue as I’ve also tried to use ApplyImpulse() and gotten the same 2 days ago · I have a skinned-mesh ocean and I want to make things float. so e. Okay now these 2 bugs were annoying however the only fix was to disable beta features that Roblox has provided me with. You can detect when the assembly reaches its target using the ReachedTarget event which fires once the assembly is within the TargetRadius of the Target part. This is the translational counterpart to a BodyGyro. It was all good until, I wanted to change the Apr 8, 2019 · It’s not needed though. what’s the best way to do this? May 12, 2021 · I’m working on tweening a plane along a path, which works well. The BodyGyro object applies a torque (rotational force) on an assembly such that it maintains a constant angular displacement, or orientation. Position = dummy. Please help. If the Parent is already at the specified position, the BodyPosition will attempt to keep its Parent stationary. Attachment0 = at0 ap. Baseplate. I made it but my friend still somehow found a way around it. The companions just float in the air beside the players. I then researched and found out a bit about BodyPosition and that it can be used as an alternative to tweening that allows players to stand on the moving part. local connect. OneAttachment ap. Don’t know if this cleared up much. Taken from BodyPosition | Roblox Creator Documentation But since this has been deprecated, we have to now use “AlignPosition”. CurrentCamera local Camlookvector = cam. P = 30000 BP1. Workspace) It acts like a hybrid of BodyPosition and BodyGyro. Jan 25, 2021 · So im trying to make a part stay behind me while i walk in a local script, but i want it so everyone can see the part moving behind me too. local mouse = game. Backpack May 29, 2022 · they are still useable but not recommended to use for new work if you really need BodyGyro you can create it using command bar. lookAt(Vector3. with aspects such as knockback scaling and velocity. Parent Hey OP, if you must use them, can still create bodymovers using command bar, however I don't recommend that. new(math. BodyPosition allows you to set the MaxForce as a Vector3, limiting the effectiveness of the object on different axes. Inside the script, you can initially put the BodyPosition of the platform to platformPartName. I basically need it so their feet are glued to the floor (except they can still move). CFrame --This is how I went about it. Deprecated means they’ve stopped supporting don’t recommend said item for newer work because there’s likely a more improved method of accomplishing the same task, but in this case BodyPosition works great because it requires no attachments, and has just the functionality you need. https://gyazo. Currently, if I want to have AlignPosition only act upon the Y axis, I simply can’t. I used AlignPosition but it’s so different and not same as BodyPosition. I added two attachements to the HRPs of the Apr 1, 2021 · So basically im trying to make a script that will face the player to the specified target object value. The first is that whenever I scale up a part to a large size, body velocity stops working, or at least takes a massive number to get, (above 10000000 force) I’ve tried decreasing the density and Sep 8, 2021 · Hello! Edit: I have looked through the forums for solutions to the problem as there are topics that were created, but none have been answered 🙁 I’m trying to create a Lumber Tycoon 2-esq grabbing system - As in you click on a part to drag it around within 10 studs of your character in the air, and releasing will let the part fall - It generally works pretty well, except for one hiccup at Mar 22, 2020 · I made a similar thread yesterday - however due to lack of result and some terrible explaining(on my part); there was no sollution. I also tried this: local cam = workspace. Position Debris:AddItem(BP1, 2) Feb 9, 2024 · why is it that when I work with body position, my Part first stands and only then begins to move I use a local script to transfer information to the server script via EVENT, create a PART in the server script and add VELOCITY to it, but it first appears, waits 0. I have a video as reference to show As you see in the video, when the distance is longer, the speed is higher and so on. Jan 14, 2024 · I have added print statments to the runservice and it prints the goal, the body movers also get added, to the part, so I dont know why its not working Extrenious (Exe) January 14, 2024, 1:47am Oct 29, 2024 · When the character moves, the script updates the position of the bodyposition so that it follows the Attachment, the problem is that the “Follow” seems to be incorrect, since it leaves the offset/path Here is the script! local WeldAtt = Instance. I have absolutely no idea how to get the part. This is my model with AlignPosition and RigidityEnabled: This is my model with BodyPosition with math Oct 30, 2020 · I made a code for a black hole in which it detects any objects that are touched to it and pulles them to the middle. Position = EndPositionOfKnockBack. I can’t figure out if this is a bug or not. everything is working fine except sometimes there is a moment where the Jan 4, 2024 · Hi, I’m trying to make a script ensuring that the flying bird’s face constantly faces the direction it is flying in, be it in the X, Y, or Z axis. Use VectorForce instead, and see the legacy conversion notes . It eventually settles and stops bouncing if I set the Y to a constant value, but it still takes a while to get there I've been sitting at my laptop for about an hour trying to figure out what's going on. new(100000, 100000, 100000) BP1. On the screen of the player getting hit, it’s perfectly fine and works smoothly, but on every other player’s screen Dec 28, 2022 · I stumbled upon :ApplyImpulse(Vector3) on a forum post, and tried it, but it didn’t work, so I looked up the roblox documentation for it. P = 600 Debris Oct 29, 2024 · When the character moves, the script updates the position of the bodyposition so that it follows the Attachment, the problem is that the “Follow” seems to be incorrect, since it leaves the offset/path Here is the script! local WeldAtt = Instance. So forces don’t have to fight. For some reason they do not stay ‘attached’ (I assume there’s a better word for this) and float behind the aircraft, as if there’s some sort of maximum speed at which the position updates? I don’t really know what I’m saying but I hope you get what I’m Dec 31, 2023 · You can write your topic however you want, but you need to answer these questions: I’m currently working on a sliding system but the character keeps bouncing and makes it look bad any ideas on how to fix it? (I use bodyvelocity and set the velocity based on the RootPart’s lookvector I’ve tried using LinearVelocity but it didnt fix it) Heres the gif of the issue https://i. Without SetNetworkOwner I can’t change the bodypositions on Feb 13, 2022 · Hello developers. wallhang = true --print("Wallhang") local holdingSpace = var. How can i prevent that . Mar 15, 2021 · (note: I looked at different posts with this issues but they still didn’t fix my issue) Ok so I’m making a jetpack with AlignPosition and the AlignPosition is doing nothing. Touched event doesn’t work on anchored parts. Dec 29, 2021 · Reproduction Steps Enable Adaptive Physics Stepping Create a Part and add a BodyPosition Set the MaxForce somewhat higher than needed Expected Behavior The power and dampening factors to be respected without glitching Actual Behavior The physics glitch around The above video shows the physics not working correctly until adaptive physics stepping is disabled. These new movers take advantage of the attachment/constraint system and all of the other optimizations we have been making under the hood. p BodyPosition. That being said, BodyMovers are deprecated, and I have no idea if/when ROBLOX will totally stop supporting them, so I am trying to make the Jan 26, 2020 · I’m currently making a moving platform using BodyPosition. The force is applied at the assembly's center of mass, so the resulting movement will only be linear. Use AlignOrientation instead, and see the legacy conversion notes . MaxForce = vector3. Parent Apr 15, 2020 · I’m currently using align positions for movement. Second I literally crash every time I go in play test. I attached a video and as you can see it kind of works but not entirely. Here’s how the script works: Within the script, I have the player character suspended really far up and I used a BodyPosition to smoothly move and match the character’s X and Z position to the part… I set the Camera Subject to the part Nov 21, 2024 · This is a continuation of my previous post, My weld constraints just stop working whenever the sleeves are unanchored, the sleeves have to be anchored in order for the weld constraint to work, but that stops any sort of viewmodel animating, which is really bad! for a better explanation, see one of my replies on this post local function ClothesToViewmodel(viewmodel: Model) local activeShirt Apr 13, 2022 · Before you reply with AlignPosition, Plane, or PrismaticContraint hear me out. Sep 10, 2020 · I am currently working on a combat system and I use FireAllClients() for the pushback using BodyPosition which works fine when I am fighting NPCs but when other players are fighting NPCs it appears to be choppy and lag a-lot even though its not on the server. The Position property, not to be confused with BasePart. The model’s parts are all welded individually to the HumanoidRootPart, with the welds being like this Part0 is always the part the weld is under. Position, controls the target world position. But BodyPosition makes the character have a slight delay to its goal instead of being there constantly. Character. Position = game. Explaining the program: The program takes the Aug 5, 2021 · I’m currently having trouble making this model move with BodyPosition. This is what the function for creating the BodyMovers for Nov 30, 2020 · In my game, I have a character effect system, some of said effects are floating companions. How I can create a jump boost? I don’t want to use JumpPower. new(0, 0, 0) --example Jul 22, 2024 · Script in my cat model. How to use lookVector? Thanks in advance, -Meaxis May 15, 2024 · so, i know that bodyposition is depreciated, but i was wondering, what would i use instead to move the player up into the air, about 30 studs above their current position, and have them stay there for about half a second, then drop back down? i’ve already tried MoveTo(), but that doesn’t really go into the air very well. new("BodyPosition", player. If you want 100% rigid then use the good old . new("Attachment") attachment. I want to move my model via physics and the new constraints, but I can’t figure it out well. Position = hitpos ap. HumanoidRootPart) gyro. This is not really working though. tss pzdd bqossts hsbledsd bazr jby qkkpmj vxsazemp yehk ocm